Sunday, 15 May 2016

Always Laugh

LAUGHTER
Laughter is a physical reaction in humans and some other species of primate, consisting typically of rhythmical, often audible contractions of the diaphragm and other parts of the respiratory system. It is a response to certain external or internal stimuli. Laughter can arise from such activities as being tickled, or from humorous stories or thoughts. Most commonly, it is considered a visual expression of a number of positive emotional states, such as joy, mirth, happiness,relief, etc. On some occasions, however, it may be caused by contrary emotional states such as embarrassment, apology, or confusion such as nervous laughter or courtesy laugh. Age, gender, education, language, and culture are all factors as to whether a person will experience laughter in a given situation.
Laughter is a part of human behavior regulated by the brain, helping humans clarify their intentions in social interaction and providing an emotional context to conversations. Laughter is used as a signal for being part of a group — it signals acceptance and positive interactions with others. Laughter is sometimes seen as contagious, and the laughter of one person can itself provoke laughter from others as a positive feedback. This may account in part for the popularity of laugh tracks in situation comedy television shows.

Saturday, 14 May 2016

Cricket

                           CRICKET


Cricket is a bat-and-ball game played between two teams of eleven players on a cricket field, at the center of which is a rectangular 22-yard-long pitch with a wicket, a set of three wooden stumps sited at each end. One team, designated the batting team, attempts to score as many runs as possible, whilst their opponents field. Each phase of play is called an innings. After either ten batsmen have been dismissed or a set number of overs have been completed, the innings ends and the two teams then swap roles. The winning team is the one that scores the most runs, including any extras gained, during their period batting.
fielder or fieldsman may field the ball with any part of his person. However, if while the ball is in play he willfully fields it otherwise (e.g. by using his hat), the ball becomes dead and 5 penalty runs are awarded to the batting side unless the ball previously struck a batsman not attempting to hit or avoid the ball. Most of the rules covering fielders are in Law 41 of the Laws of cricket.

HISTORY

The game of cricket has a known history beginning in the late 16th century. Having originated in south-east England, it became the country's national sport in the 18th century and has developed globally in the 19th and 20th centuries. International matches have been played since 1844, although international Test cricket  began, retrospectively recognised, in 1877. Cricket is the world's second most popular spectator sport after  association football. Governance is by the International Cricket Council (ICC) which has over one hundred members although only ten play Test cricket.


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Thursday, 12 May 2016

Electronic Business

Hello everyone here i am telling you about "Electronic Business"....... So lets start


Electronic business, is the application of information and communication technologies (ICT) in support of all the activities of business. Commerce constitutes the exchange of products and services between businesses, groups and individuals and can be seen as one of the essential activities of any business. Electronic commerce focuses on the use of ICT to enable the external activities and relationships of the business with individuals, groups and other businesses or e business refers to business with help of internet i.e. doing business with the help of internet network. The term "e-business" was coined by IBM's marketing and Internet team in 1996.


History




In 1998, IBM, with its agency Ogilvy & Mather, began to use its foundation in IT solutions and expertise to market itself as a leader of conducting business on the Internet through the term "e-business."Then CEO Louis V. Gerstner, Jr. was prepared to invest $1 billion to market this new brand.
After conducting worldwide market research in October 1997, IBM began with an eight-page piece in the Wall Street Journal that would introduce the concept of "e-business" and advertise IBM's expertise in the new field. IBM decided not to trademark the term "e-business" in the hopes that other companies would use the term and create an entire new industry. However, this proved to be too successful and by 2000, to differentiate itself, IBM launched a $300 million campaign about its "e-business infrastructure" capabilities. Since that time, the terms, "e-business" and "e-commerce" have been loosely interchangeable and have become a part of the common vernacular.

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